Cant Change Scaled Resolution Gears of War 4 UPDATED

Cant Change Scaled Resolution Gears of War 4

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exodus
  • #1
I am actually impressed with GoW5. It runs beautifully and looks fantastic.

Information technology offers something that games should strive for going forward: first-class dynamic resolution with a high enough performance target (90 fps) to take advantage of a high refresh charge per unit brandish.

I am running a 2070 Super on a 1080p monitor and I can ready the resolution to 4K with a ninety fps target. The game automatically scales resolution and offers me the best performance and image quality I can get at any point in time.

If there was no option for a performance target (i.e. dynamic resolution), I'd be stuck with ~55-60fps at 4K, or have to settle for a lesser resolution to see my minimum framerate in the most enervating of scenes. The fact that the game takes intendance of this for me and offers me the best experience I can get at any moment in time is a godsend.

I really hope these features get pushed to more games. Every bit we go into next gen, PC hardware is in a strange place. High framerate gaming at 4K is non feasible, even with a 2080 Ti. The performance requirements from 1080p to 4K evangelize significant challenges to PC gamers. Nosotros're looking at a 4x increment in GPU processing power to run into a 4K native resolution. As PC monitors tend to do very poorly with not native resolutions and graphics card drivers offer very poor upsampling/downsampling, the onus is on developers to offer an experience that is properly tailored to everyone's individual hardware.

Gears of War 5 has set up the benchmark for me and I promise PC devs have note.

Fahdi
  • #iii
If NVidia. Practice you even DRS bro?
Patent
  • #iv
Im pretty certain Wolfenstein the new club had this dorsum in 2014
PennyStonks
Kuro
  • #6
Yeah the game ran well on my 970 but I even so can't get past act 4 considering of hard crashing and the entire time I played the game there were awful audio issues.
ConHaki66
  • #8
To me its the all-time PC port I've e'er played. 4k/60 on a RX 580/i5 4670k. Meridian information technology off with one of the best HDR implementations anyone has always seen.

Information technology just made sloppy efforts like Borderlands 3 stick out even more. I couldn't fifty-fifty run it smoothly at lowly 1080p medium settings...?

DanteMenethil
  • #ix
Very few games do this on PC.
leng jai
  • #10
Definitely a fantastic PC port. I couldn't get that dynamic resolution scaler to piece of work without getting some stuttering though.
Koukalaka
  • #eleven
The benchmarking tool is phenomenal likewise.
  • #12
The dynamic res implementation in Gears 5 is awesome
  • #13
Dynamic resolution should be a standard in all games.
  • #xiv
Im pretty sure Wolfenstein the new order had this back in 2014
Yes I was thinking of wolfenstein and apex legends. also forza and lots of other games
exodus
  • #15
If NVidia. Do you lot fifty-fifty DRS bro?

First off, DSR doesn't dynamically calibration for your framerate target. Secondly, DSR downscale is very poor for non integer scaling resolutions. Lastly, I can't even get DSR to piece of work on my system since my desktop automatically resizes to my highest DSR resolution with no option to revert to native.
exodus
  • #16

Very few games do this. And none have done it as well equally Gears five for me. The downscaling is pristine, with no visible reduction in image quality.
  • #17
Very few games practice this. And none have done it every bit well as Gears v for me. The downscaling is pristine, with no visible reduction in epitome quality.
oh information technology renders above native res if there's fourth dimension to spare? that is really awesome. I retract my statement
TeenageFBI
  • #xviii
The Gears 5 PC port is one of the greats. Incredible functioning, lovely asset quality, tons of graphics options, ultrawide back up, etc.
Yudoken
  • #19
Despite running information technology twice on my i7 4790k with a GTX 1080 and GTX 770 PC to play with my friend the game was running exceptionally well for newly released AAA shooter game. The 2nd player with the 770 had above 60fps in 1080p (I think with medium settings) and I was playing with effectually 90fps at high at 1440p. Despite around 100% cpu usage and running the game of on the hdd it was perfectly playable without hiccups on a competitive level in vs modes.
Concluding edited:
MAX PAYMENT
  • #xx
Dynamic resolution is freaking awesome.
AegonSnake
  • #21
User warned: derogatory language
i had issues with it at launch. introduced stuttering. is that gone at present?

i have to run it at 1440p now on my rtx 2080 because even 1800p makes my pc moan like a ps4 pro.

edit. edited out the language.

Last edited:
Fahdi
  • #22
Kickoff off, DSR doesn't dynamically scale for your framerate target. Secondly, DSR downscale is very poor for not integer scaling resolutions. Lastly, I can't fifty-fifty get DSR to work on my arrangement since my desktop automatically resizes to my highest DSR resolution with no option to revert to native.

Framerate target is commonly 60 or 120 FPS at 4K or 1440P depending on your rig on Ultra or High. What targets are you setting and what resolutions are you trying?

Check your DSR settings once more. Mine worked perfectly after some problem shooting and updating drivers the first time. It had never given me issues on a 1080P monitor or a 4K monitor.

As well, I do concur with Dynamic Res sentiments. I wouldn't mind Checkerboard Rendering either to take the workload off the GPU. Imagine thousands of $ of rigs that are native 4K vs. Consoles who can almost match 4K with techniques.

  • #23
oh it renders above native res if there's time to spare? that is actually crawly. I retract my argument
no it doesn't. I think he meant to say the when the resolution drops its not that noticeable.
exodus
  • #24
no it doesn't. I retrieve he meant to say the when the resolution drops its not that noticeable.

You tin render higher up native res as long as yous ready a high return scale. I fix a 4K (200%) return scale on my 1080p monitor and it's perfect.
Carlius

Carlius

Attempted to circumvent ban with alt account
J75
  • #26
So dynamic resolution kicks in if i enable the minimum 90fps option? Because i didn't notice whatsoever dynamic resolution, image was razor abrupt at all times, testament to how good the AA/reconstruction implementation of the game is.
Xcell Miguel
  • #27
i had issues with it at launch. introduced stuttering. is that gone now?

i accept to run it at 1440p at present on my rtx 2080 because even 1800p makes my pc moan like a cheap whore.

Stuttering is more often than not caused by overlays I noticed, they swallow a bit of GPU later the game renders.
If the game engine targets for a specific frametime to render the paradigm, adding an overlay after that (that uses a bit of GPU) mays cause a frame to drop regularly equally the game do not know there is an overlay eating GPU later on information technology renders.

I noticed that when I added Nvidia Freestyle's Sharpen effect, in all games it eats a bit of GPU, in a game with dynamic resolution it can introduce stutter if the dynamic resolution is too agressive (targeting a frametime too close to refresh one).

RTSS overlay eats GPU too, a chip, information technology'southward negligible, but in some configurations information technology causes stutter such as in Gears five with dynamic resolution.

grandmedjey
  • #28
Gears v is easily i of the most impressive games I've seen on PC. The Coalition'due south tech is amazing and the PC version is top tier.
exodus
  • #29
Then dynamic resolution kicks in if i enable the minimum 90fps option? Because i didn't observe whatever dynamic resolution, paradigm was razor sharp at all times, testament to how proficient the AA/reconstruction implementation of the game is.

On a 1080p monitor, I tin can't even notice it. Information technology looks as good equally 4K downsampled to me at all times. At least so far.
APizzaPie
  • #30
Only a heads upward, there are game breaking bugs that are really easy to come across in the unmarried actor that haven't even been acknowledged by Coalition. The games been out for nearly ii months too. The visuals are the just thing I would consider polished about the game.
exodus
  • #31
Stuttering is mostly caused by overlays I noticed, they eat a bit of GPU subsequently the game renders.
If the game engine targets for a specific frametime to render the image, adding an overlay after that (that uses a bit of GPU) mays cause a frame to drop regularly equally the game do not know there is an overlay eating GPU after it renders.

I noticed that when I added Nvidia Freestyle'southward Acuminate event, in all games it eats a bit of GPU, in a game with dynamic resolution information technology tin introduce stutter if the dynamic resolution is too agressive (targeting a frametime besides shut to refresh one).

RTSS overlay eats GPU too, a bit, it'south negligible, only in some configurations it causes stutter such as in Gears 5 with dynamic resolution.


I've started to come to terms with the fact that overpays typically don't play too nicely with mod games. I'm just sticking to NVidia'southward overlay.

The only annoying thing is having to remember to enable RTSS when I play a high frame charge per unit competitive game like CS Go. Though maybe Ultra low latency would reach the same result.

  • #32
You can render in a higher place native res every bit long equally you set a high render scale. I set a 4K (200%) return scale on my 1080p monitor and information technology's perfect.
Oh i see what you hateful now. Will endeavour that.
Xcell Miguel
  • #33
I've started to come to terms with the fact that overpays typically don't play too nicely with modern games. I'k just sticking to NVidia'due south overlay.

The simply annoying thing is having to recall to enable RTSS when I play a high frame charge per unit competitive game like CS Go. Though maybe Ultra low latency would achieve the same result.

I disabled RTSS integration since more than than a year, causing too much problems in games (instability, crash on launch, HDR issues, random micro-freezes ...), I employ AfterBurner to OC my GPU and that'south all, RTSS does not even first (disable frametime and FPS monitoring so Afterburner won't start information technology).
Since then, I take absolutely no bug with games, not a single crash in Gears 5 for example in more than l hours.

I but use ShadowPlay's FPS counter on acme, as it's managed by the driver it seems to have no impact, it's not injected into the game's processes.
And I likewise use the GameBar recording feature all the fourth dimension to capture clips, not noticeable impact, and no stutter in Gears 5 with dynamic resolution.
If I want to see GPU/CPU utilization, I can still see it on my G19 keyboard'south screen cheers to Afterburner, or I alt-tab to see the graphs in AB.

If yous want to apply RTSS simply in some games simply not others, you can gear up its global profile'due south detection to "None", then add the game processes you want to monitor, thus cap FPS, and enable it for them only.

  • #34
Hoping someone tin help me here. Gears won't launch for me on windows x. When I effort to open up information technology a windows store page opens and nix happens.

Please help

  • #35
I didn't know it had dynamic resolution on PC.

I like the game, but it is missing an act. The catastrophe deflated me.

Just a heads upwardly, there are game breaking bugs that are really like shooting fish in a barrel to run into in the unmarried player that oasis't even been acknowledged past Coalition. The games been out for almost two months likewise. The visuals are the only thing I would consider polished well-nigh the game.

I noticed a lot of AI issues, cipher game breaking.. merely information technology is not what I would call polished.
  • #36
I don't call up it is just dynamic res, it also use temporal reconstruction to reconstruct the image back to native res I believe whenever it driblet res. Temporal reconstruction is already in UE4, ppl seems to take forgotten who actually built the engine. Not to ignominy the coalition, they did an phenomenal job with the pc pversion, but a lot of the work were already washed and ready with UE4. Lastest version if UE4 is probably still ahead of what we come across with the DXR stuffs demo non long agone.

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